The first level of the maths courses is a warmup designed to unsettle the player and put them in the right mindset. They need to understand that they will be solving puzzles through trial and error, and that this is not a quiz to evaluate their knowledge. The answers to the first questions (with one cat’s paw) cannot be guessed without trial and error. The facilitator needs to introduce this aspect, and stay with the players for the “cats’ paw” stage.
Here is an example of a way to do the introduction:
"So, let’s start... What is the value of cat’s paw 22?"
"You don’t know? Didn’t you cover that last year?"
"Actually, that’s normal, you couldn’t know because this game invented “cat’s paw 22”!!! ... Right, tell me your favourite number"
"um... 7"
"ok, I’ll try 7...... ah no, it wasn’t 7, it was 23... well, never mind. Let’s try again... What is the value of cat’s paw 13?"
"..."
"Pick another number at random..."
"um... 3?"
"Ok, let’s try... ah no, it was 14... Strange. For 22 the answer was 23, and for 13 it was 14. Right, let’s try again, cat’s paw 31?"